Tank Track Simulator – Developed In Unity3D
This Unity3D asset simulates the track movement of a tank.This package contains the M1A2 tank model which has been binded bones to track’s skinmesh.
This Unity3D asset simulates the track movement of a tank.This package contains the M1A2 tank model which has been binded bones to track’s skinmesh.
The Fighter HUD System is suitable for developing flight simulation games when you use Unity3D Engine.
Thhis Sight Detect System can be the vision system for your character in Unity3D.It is very suitable for you when you want to develop your stealth games using Unity3D.
By using this GPU Animation Baker Pro package,you can play a large number animation at the same time in unity,with great performance and better frame rate.
By using this GPU Animation Baker Basic package,you can play a large number animation at the same time in unity,with great performance and better frame rate.
AssetBundle Framework ia a complete solution for network game to manage unity assets.
All of these UGUI input component are signed for mobile platform,you can test these input component with mouse input easily In Unity editor.
本人一直喜欢开发战争题材的游戏,在此简单介绍一下坦克履带模拟器(Tank Track Simulator)的工作原理:如果地形是平面,也就是说场景地形没有崎岖不平,坦克履带的移动效果完全可以采用偏移坦克履带材质的贴图来实现,即采用UV动画。如果地形崎岖不平,这时候如果开动坦克,履带就要有适应地形的表现效果,而不仅仅是偏移履带贴图,因此本人采用的方法如下:(1)坦克的履带是蒙皮,并且在每个轮子的正中心的位置都绑定了骨骼,并且刷好权重,当然绑定骨骼这一步骤我是在3dmax中完成的.(2)坦克轮子的运动采用轮体碰撞器来模拟.(3)游戏运行时,坦克的轮体碰撞器由于直接和地面发生接触,运行时相对于坦克自身的垂直方向会不断产生位移,那么就记录下轮体碰撞器此时的位置信息,再将此位置信息赋值给对应位置的轮子模型和对应位置的轮子骨骼,又由于相应位置的轮子骨骼是和履带蒙皮绑定在一起的,轮子骨骼相对于坦克发生位移,就会带动对应部分的履带发生拉伸或挤压的形变效果,这样坦克的履带就可以很好地模拟适应地形的效果.